Runboard.com
Слава Україні!

Old Warrior's Message Board
(page background image by Cutlass)

Warhammer Quest-specific Message Board
(Disclaimer)

Message Board Rules - Questions for Old Warrior - Email

Custom Warhammer Quest Stuff @

Old Warrior's Online Journal Members of Private Forums, Click Here to See all Forums
(must be logged in)
Old Warrior's Mutant Chronicles

Welcome to Old Warrior's Message Board. Please click here to read the welcome topic and board rules. Visit the Feature Page link to see The Pit Fighter Revised.

Dectective with Book

Stronghold Feature Page
CURRENT FEATURE: The Pit Fighter Revised

NEW: Warhammer-Quest -A-Pedia (wiki)

New: Unique
User Titles

Game Reminders
For PBEM games

Check Your WeaponS:

Name your weapon each turn
(default weapon?)

Read these:
Turn Text
Last Turn Text
Chat/Orders


runboard.com       Sign up (learn about it) | Sign in (lost password?)

 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info



Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
Reply | Quote
The Changeling and Wound Regeneration


I have started this as a separate topic.

Last edited by OldWarrior, 12/May/2006, 9:00 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
2/Apr/2006, 12:40 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Karadryel Profile
Live feed
Blog
Friends
Miscellaneous info



Registered: 03-2005
Location: In Search of the Lost Recipe
Posts: 16
Reply | Quote
Re: Introducing The Changleling


Have you posted the rules for this creature anywhere yet? I would be interested in seeing them.

I have plenty of ideas on this guy but I will wait to see what youve done before I add any sugestions.

Edit: Never mind I found them and are printing them out as I type.

Admin. Note: I added a link to the topic after this reply.

Last edited by OldWarrior, 9/Apr/2006, 3:40 pm


---
Thyrael, Halfling Thief: Slayer of Beasts, Stealer of Gold, Owner of the largest Lunchbox in all the Moot and Leader of the Toughest group of Adventurers to venture into a Dungeon!
9/Apr/2006, 4:02 am Link to this post Send Email to Karadryel   Send PM to Karadryel
 
Karadryel Profile
Live feed
Blog
Friends
Miscellaneous info



Registered: 03-2005
Location: In Search of the Lost Recipe
Posts: 16
Reply | Quote
Re: Introducing The Changleling


Whats to stop a player continuly changing forms to try to regenerate his wounds?

---
Thyrael, Halfling Thief: Slayer of Beasts, Stealer of Gold, Owner of the largest Lunchbox in all the Moot and Leader of the Toughest group of Adventurers to venture into a Dungeon!
12/May/2006, 6:43 am Link to this post Send Email to Karadryel   Send PM to Karadryel
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info



Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
Reply | Quote
Re: Introducing The Changleling


Thanks for the question. I really appreciate such questions and comments. This will help me think this character through more thoroughly.

If you notice in the documentation, I prevent the Changeling from immediately restoring all his wounds just by transforming - at least somewhat - by saying that the Changeling keeps the same ratio of wounds.

For instance, in the current game, OW Lab, Zurt is at a very low current wound status. If he successfully changes into a Dark Elf (the only form he has learned so far), he will only be on 1 wound. Of course, in such a state, it will be easier to heal him up to full wounds (Dark Elf only has 6 if I recall).

The exception to this is if he has an extremely successful change roll, in which he would be granted the full number of wounds that the new form has. This I consider as one of the side benefits to being a Changeling. He is also limited to attempting a change once per attack he gives up. He requires the sacrifice of two attacks to attempt to change from one learned form into another learned form. These attacks could all be wasted too, since he could fail to actually make the transformation.

Also, once he learns a form that has the regenerate ability, he will then be able to regenerate up to that form's starting wounds as a means of healing himself.

This is probably one of several good reasons why NOT allowing him to use magical items and magically enhanced armour is a good counterbalance to his transformation ability.

Remember also, that the Changeling could put himself at tremendous risk if he were to transform into a weaker form and have difficulty changing into his normal form or into another more combat ready form OR if he were to be ambushed while in that weaker form.

Say for instance that the player decided to become a rat, just so he could be easily healed up to full wounds in one turn (say by a wizard that has Healing Hands). Then he finds himself in an Unexpected Event with Dark Elf Assassins. This could be tragic, because they could easily knock him out in just one hit AND, while in rat form, the Changeling does NOT have access to the stuff in his bag (inventory).

All that being said, however, I will certainly keep an eye out for a way to limit the transformation ability further if it seems give the Changeling too much advantage in the area of wounds. But, I doubt that he will even be as protected by this as the Pit Fighter is by his Heal-Itt potions (in quantity).

As a side note, I think that healers are many times overrated. What I mean is that everyone seems to want a good healer or two in the party, but they are many times very hard to protect and keep conscious so that they can actually heal. This is why I think giving other types of characters some ability to heal themselves could help balance things out a little more. Such as the Martial Artist's meditation, while not engaged in combat and the Changeling's use of the monster ability of regeneration. This can make things more survivable when no typical healer is along.


Last edited by OldWarrior, 12/May/2006, 9:34 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
12/May/2006, 8:50 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
Karadryel Profile
Live feed
Blog
Friends
Miscellaneous info



Registered: 03-2005
Location: In Search of the Lost Recipe
Posts: 16
Reply | Quote
Re: Introducing The Changleling


I was thinking along those lines say a changling with 10 wounds is reduced to 1 wound (10% health) changing into a one wound creature would put him at 100% health so when he changed back next turn he is at his full 10 wounds. If this is done between combat there is only a little risk if your attacked by ambushing creatures.


---
Thyrael, Halfling Thief: Slayer of Beasts, Stealer of Gold, Owner of the largest Lunchbox in all the Moot and Leader of the Toughest group of Adventurers to venture into a Dungeon!
13/May/2006, 3:16 am Link to this post Send Email to Karadryel   Send PM to Karadryel
 
OldWarrior Profile
Live feed
Blog
Friends
Miscellaneous info



Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
Reply | Quote
Re: The Changeling and Wound Regeneration


For now, I think we shall wait and see how this plays out.

But, I am thinking of some type of restraint being imposed that would require the Changeling to assume his condition prior to the change when transforming back to his original form and/or to retain the original ratio of wounds (from his normal form) if he were to transform from a wimpy one-wound creature (or such like) into a form having quite a few more wounds.

Last edited by OldWarrior, 13/May/2006, 10:34 am


---
Old Warrior

Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
13/May/2006, 5:35 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 


Say It Here - Reply





You are not logged in (login)

Back To Top

To Hit Chart