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Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
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Treasure


less magical stuff.... more common stuff... emoticon


Dungeon Room Treasure

Roll for treasure each time a group of monsters arrives — keeping the result secret until after the monsters are defeated. BUT, the reason for rolling WHEN they are placed is that some monster MIGHT get to use the treasure item during the combat! emoticon If it is result #12, it will definitely NOT be something the monster(s) will use, but rather carried in a bag or whatever...
First of all, there is a chance the Warriors get a Magic Weapon (armour or item, from monster Special Rules) that a monster WAS using. 5+ on 1D6. IF NOT (from bad roll OR none present), then use the following method:

Roll 1D12

1-6 = a random something common the monster(s) was (were) using.
7-10 = normal treasure roll (using my normal random treasure methods*).
11 = GM rolls random choices given below (in number 12), leaving out the random gold option (1D4).
12 = The leader chooses from one of the following five random methods:
 - 1. Take a Treasure Card (using my full Treasure Card table)
 - 2. Random Treasure from group database (sort of chance roll in itself!, like a Chance card in Monopoly)
 - 3. Random from Weapons & Armour Table (Roleplay Book)
 - 4. Random from Magic Items Table (Roleplay Book)
 - 5. Random Gold Table — Each Warrior roll 1D6 (rerolling any results of 1)
 - - 1 = no gold
 - - 2 = 25 gold
 - - 3 = 50 gold
 - - 4 = 100 gold
 - - 5 = 200 gold
 - - 6 = 400 gold

* My normal random treasure methods are quite complicated. Perhaps I will share them here soon.


Objective Room Treasure

I plan to use my Objective Room Treasure Type Table.

However...

On results 2, 3, and 4 (on the Objective Room Treasure Type Table), roll 1D6 for each treasure roll indicated and, on 5+, take a Dungeon Room Treasure Card instead (or for my own games, roll on the complete Treasure Card Table {1D174}).

AND,

On results 5 and 6 on the Objective Room Treasure Type Table, roll 1D6 for each treasure roll indicated and, on 5+, take an Objective Room Treasure Card (or for my own games, roll on the complete Objective Room Treasure Card Table {1D46}).

Last edited by OldWarrior, 28/Sep/2011, 1:51 am


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