OldWarrior
Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
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Monsters Behavior Table
Roll on this table at the beginning of each turn for each exact type of monster group to see how they will behave during the turn.
Roll 1D12
1 = Fight as Normal
2 = Fight Normal, & Escape Pinning/Redistribute forces*
3 = Fight Aiming
4 = Fight Defensively** (IF have more than 1 Attack)
5 = Fight Defensively & Aiming
6 = Fight Defensively, & Escape Pinning/Redistribute
7 = Fight Parrying
8 = Fight Parrying & Defensively (IF have more than 1 Attack)
9 = Fight Parrying & Escape Pinning/Redistribute
10 = Fight Agressively
11 = Fight Agressively & Parrying
12 = Fight Aggressively * Escape Pinning/Redistribute
*Escape Pinning/Redistribute — only if some special rule does not prevent this (like GangUp). Each monster that is pinned normally, will have some sort of Initiative based Escape Pinning value assigned (probably using the same 1D6 values as Warriors have). Some few might get Auto Escape Pinning like the normal Elf, but that is the same as the Never Pinned Special Rule. This idea of redistributing the monsters also will help to accomodate the new concept of Monster Alignment (see MonsterAlignmentTable). Also, even if a monster fails to escape pinning, then it CAN still change targets as appropriate to another adjacent enemy.
Last edited by OldWarrior, 28/Sep/2011, 1:08 am
--- Old Warrior
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26/Sep/2011, 10:42 pm
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