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Registered: 04-2006
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Active Adventurers
(Dungeon/Monster Level: 1, using
OW's Dungeon-Level One, First Adventure Monster Tables
-- nice monsters!)

Please see the reply immediately below for what happened last turn.

EXORCISM (Adventure # 4/1)



Notes:


GM reminder: OW must roll 1D8 as well as 1D6 for each turn (Event Phase).


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~ ~ U-P-D-A-T-E ~ ~ D-I-V-I-D-E-R ~ ~


Turn 41-- Stone Turning Corridor/White Marble Room



Power Phase 3 (+1 to Hulda's Mana this turn)
     Event Phase 3/1 -- Thwack! attracts even more trouble as ELVEN Goblins with Spears arrive in the turning corridor!


(Pit Fighter's Reaction Skill -- Reminder for GM)

Victor is lost in reminiscing of former fights in the pits (do nothing this turn).

James is already frenzied.


Warrior Phase

James (FRENZIED) slays two Goblins and wounds a third (1 wound).

Hulda misses with her staff.

Victor (do nothing except drink potion if needed)

Thwack!


Monster Phase

(Reaction Skill and Frenzy -- reminders for OW)




Reaction Phase




Exploration Phase



Wounds and Power:

Image James:
Wounds 11/11

Image Hulda:
Wounds 5/8
Mana 6 (possible damage from mana overload at 12+, for BL 1)
Spite Stones 6/7

Image Victor:
Wounds 2/14

Image Thwack!:
Wounds 4/15

~ ~ U-P-D-A-T-E ~ ~ D-I-V-I-D-E-R ~ ~



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Last edited by OldWarrior, 23/Jul/2008, 8:35 am


---
Old Warrior

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God bless you, everyone!
14/Oct/2007, 12:14 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Last Active Turn Text


Turn 40-- Stone Turning Corridor/White Marble Room



Power Phase 3 (+1 to Hulda's Mana this turn)
     Event Phase 5/1 -- Thwack! stirs up some more trouble. NINE Goblins with bows arrive!


(Pit Fighter's Reaction Skill -- Reminder for GM)

Victor Reacts quickly, but only wounds one Goblin (1 wound).

James frenzies.


Warrior Phase

James (FRENZIED) "Pray to whatever gods you worship...it won't save you from MINE! BLOOD FOR THE BLOOD GOD!" James shouts as he tries his best to get closer to the green ones.

Hulda takes one step closer to her oversized protector, wishing to avoid the Goblins' arrows for the moment.

Victor slays three Goblins.

Thwack! charges the goblins and easily slays three with only half of his strength (only 1 attack needed).


Monster Phase

(Reaction Skill and Frenzy -- reminders for OW)

Three Goblin arrows fly, but only one hits a warrior; yet, it only falls harmlessly off of James' tough armour.


Reaction Phase




Exploration Phase



Wounds and Power:

Image James:
Wounds 11/11

Image Hulda:
Wounds 5/8
Mana 5 (possible damage from mana overload at 12+, for BL 1)
Spite Stones 6/7

Image Victor:
Wounds 2/14

Image Thwack!:
Wounds 4/15


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Last edited by OldWarrior, 20/Jul/2008, 9:42 pm


---
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Check out Bible Notes
It is one of my favorite places on the Internet.
God bless you, everyone!
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Game History (Turn Text Archives)


Active Adventurers
(Dungeon/Monster Level: 1, using OW's Dungeon-Level One, First Adventure Monster Tables -- nice monsters!)

Please see the reply immediately below for what happened last turn.

EXORCISM (Adventure # 4/1)


Introduction: Deep below Middenheim there is a maze of tunnels inhabited by all manner of evil creatures. No-one ventures into this dark realm, and the entrances in the city have been sealed for centuries. Now, however, an evil presence has been detected by the priests of Ulric, the holy leaders of the city.

The source of this malign power is growing, and resides somewhere in the ancient catacombs below the city. The priests suspect it may be the spirit of a long dead Necromancer, returned to wreak havoc once again on the inhabitants of Middenheim. Like moths to a candle, other malign and twisted creatures are being drawn to the tunnels below Middenheim by this evil presence.

Carrying holy artefacts from the temples of the city, the Warriors must descend into the catacombs to exorcise the evil before its power grows too strong to contain.

Notes:


GM reminder: OW must roll 1D8 as well as 1D6 for each turn (Event Phase).


Turn 1 -- Red Corridor



Power Phase 3 (+1 to Hulda's Mana this turn))
     Event Phase 3/7 -- (safe so far) (roll 1d6 for each monster event until James Frenzies for the rest of a combat)

(Pit Fighter's Reaction Skill -- Reminder for GM)


Warrior Phase


James moves four steps West.

Hulda follows, stopping one step short and squeezing up against the wall.

Victor takes the other side of the corridor next to Hulda.

Thwack! *draws himself up to his full height and assumes a mean expression, peering into shadows and looking around with exaggerated caution.*


Exploration Phase

A room with sewage running through it is revealed.


Wounds and Power:

No wounds, no monsters

-----------------
Turn 2 -- Red Corridor/Sewer Room



Power Phase 4 (+1 to Hulda's Mana this turn))
     Event Phase 1/6 -- (safe so far) (roll 1d6 for each monster event until James Frenzies for the rest of a combat)

(Pit Fighter's Reaction Skill -- Reminder for GM)


Warrior Phase


James leads the way around the stream of sewage.

Hulda follows close behind.

Victor follows Hulda.

Thwack! stops just inside the doorway, *though Thwack! is apprehensive.*

Monster Phase

Six orcs attack! James dos NOT frenzy. Victor is caught up in the past and does nothing (for one turn).

no wounds
-----------------

Turn 3 -- Red Corridor/Sewer Room



Power Phase 3 (+1 to Hulda's Mana this turn)
     Event Phase 5/7 --


Warrior Phase


James (normal) misses.

Hulda misses too.

Victor (do nothing at all)

Thwack! -- *With a mighty cry Thwack swings his club around in a mighty arc, then looks for something to bring it down on - to find all the orcs seem to have fallen...*


Monster Phase

Hulda's attacker cuts into her flesh with its sword (3 wounds). The orc attacking James misses.


Wounds and Power:

James
Wounds 11/11

Hulda
Wounds 5/8
Mana 8

Victor
Wounds 14/14

Thwack!
Wounds 15/15
-----------------

Turn 4 -- Red Corridor/Sewer Room



Power Phase 1 (+0 to Hulda's Mana this turn))
     Event Phase 1/8 -- Seven Skaven Stormvermin attack! (Jame's Warp Frenzy fails; & Victor acts normal this turn)



Warrior Phase

James (normal) misses the orc next to Hulda.

Hulda slays one orc and wounds a stormvermin (2 wounds).

Victor (normal) slays the stormvermin that was about to attack Hulda.

Thwack! -- *About to jump into the river to help the others, Thwack! turns as he hears something behind him. Smashing a pair of them as the leap at him, he's somewhat annoyed to find others cutting him off as they slide out of the river.*


Monster Phase

One stormvermin wounds Thwack! (5 wounds) while its buddy cannot get past the ogre's toughness to harm him. Another skaven wounds the Pit Fighter (2 wounds). The last skaven barely wounds James (1 wound). The Orc misses.


Wounds and Power:

James "Slayer" Lamorte, Chaos Warrior:
Wounds 10/11

Hulda, Witch:
Wounds 5/8
Mana 8
Spite Stones 7/7

Victor, "The Crusher", Pit Fighter:
Wounds 12/14

Thwack!, Ogre:
Wounds 10/15
-----------------

Turn 5 -- Red Corridor/Sewer Room



Power Phase 4 (+1 to Hulda's Mana this turn)
     Event Phase 6/2 --



Warrior Phase

James (normal) slays the last orc, but misses a skaven.

Hulda wounds a skaven with her staff (1 wound).

Victor -- *After feinting once, Victor smashes his Spike into the chest of the nearest Vermin, as he steps forward, he throws the borken body over his head and again slams his weapon into a skaven body, this one is faster tho, and only takes a glancing wound.* (2 wounds)

Thwack! *pounds one vermin, but the other ducks beneath the water to evade his attack.*


Monster Phase

One skaven wounds James (2 wounds). The other misses Thwack!


Reaction Phase

Hulda casts Aura of Calm (2 wounds each warrior healed, 30XP).


Wounds and Power:

James
Wounds 10/11

Hulda
Wounds 7/8
Mana 5
Spite Stones 7/7

Victor
Wounds 14/14

Thwack!
Wounds 12/15
-----------------

Turn 6 -- Red Corridor/Sewer Room



Power Phase 4 (+1 to Hulda's Mana this turn))
     Event Phase 1/4 -- ELEVEN Giant Bats ambush the warriors!
(roll 1d6 for each monster event until James Frenzies for the rest of a combat)

AMBUSH -- Victor fails to react quickly and James does NOT go into a frenzy yet... The bats miss Hulda and Victor, but bite James once (2 wounds, the other one misses him). Four Bats bite Thwack!, but only one wounds him (3 wounds).


Warrior Phase

James (normal) slays one bat.

Hulda misses.

Victor *goes at the stormvermin again with his fist spike, missing once, but hitting on the second attempt, however, the blow only causes 2 wounds.*

Thwack! -- *With a mighty roar at the persistant vermin of all kinds that insist on throwing themselves at him Thwack! Swings his club around until nothing within reach remains standing.*


Monster Phase

The last skaven misses James. Two bats fail to harm James, though they do bite him. One bat wounds Hulda (2 wounds), while another's bite is too weak. Another bat takes a big bite of Victor's flesh (3 wounds). The last bat misses Thwack!


Wounds and Power:

James
Wounds 8/11

Hulda, Witch:
Wounds 5/8
Mana 6
Spite Stones 7/7

Victor
Wounds 11/14

Thwack!
Wounds 9/15
-----------------

Turn 7 -- Red Corridor/Sewer Room



Power Phase 4 (+1 to Hulda's Mana this turn))
     Event Phase 1/2 -- NINE Snotlings ambush the warriors


AMBUSH -- James does NOT frenzy and Victor fails to react quickly. Three snotlings gang up on Thwack!, but somehow miss him.


Warrior Phase

James (normal) misses a bat.

Hulda misses a bat.

Victor slays a bat and a snotling and greatly wounds a stormvermin (4 wounds). Now, he is in the sewage...

Thwack! *swings his club at the bat threatening Hulda swinging in mighty blows at everything around him.* (2 bats and 3 snots all dead)


Monster Phase

The nearly-dead stormvermin misses James as does a lone snotling. Another snotling misses Thwack!. Three snotlings gang up on Victor and wound him nicely (3 wounds). One bat wounds the ogre (2 wounds). Another bites Hulda hard (2 wounds). The last bat bites James (3 wounds).


Reaction Phase

Victor loses 1 wound due to the filthy waters.


Wounds and Power:

James "Slayer" Lamorte, Chaos Warrior:
Wounds 5/11

Hulda, Witch:
Wounds 3/8
Mana 7
Spite Stones 7/7

Victor, "The Crusher", Pit Fighter:
Wounds 7/14

Thwack!, Ogre:
Wounds 7/15
-----------------

Turn 8 -- Red Corridor/Sewer Room



Power Phase 2 (+1 to Hulda's Mana this turn))
     Event Phase 1/7 -- Four Ghouls attack!
(roll 1d6 for each monster event until James Frenzies for the rest of a combat)

James does NOT frenzy and Victor fails to react quickly. (AGAIN)


Warrior Phase

James (normal) *Muttering a quick prayer to Khorne as yet more adversaries show up, James swings hit axe at the Storm Vermin. Calling on the power of the Chalice, he strikes a sound blow. Motivated by this, he strikes again and again, till no more enemies stand* nearby.

Hulda slays a bat and then, though fearing it, bashes a ghoul's skull in (dead).

Victor slays one ghoul.

Thwack! swings his mighty club and slays a snotling and a bat, and he wounds a ghoul (1 wound).


Monster Phase

The ghoul tears into Thwack! (4 wounds). The three snotlings gang up on Victor and barely wound him (1 wound).


Reaction Phase

Victor suffers 2 wounds from the sick sewage (failed toughness test and took 1D3 unmodified wounds).


Wounds and Power:

James
Wounds 5/11

Hulda
Wounds 3/8
Mana 8
Spite Stones 7/7

Victor
Wounds 4/14

Thwack!
Wounds 3/15
-----------------

Turn 9 -- Red Corridor/Sewer Room



Power Phase 3 (+1 to Hulda's Mana this turn))
     Event Phase 1/1 -- Two Events (one Monster Event and one Combat Event)


Combat Event = Reinforcements for the Warriors (one random warrior type will join the combat -- will be generated when the GM gets an opportunity)

Monster Event = ELEVEN Skaven Clanrats (two each on the warriors except only one on James).

James DOES frenzy (+2 attacks AND -1 to hit for rest of combat) and Victor DOES react quickly.

Victor's Reaction: He slays one clanrat and one snotling.


Warrior Phase

James (frenzied = 3 total attacks at -1 to hit) slays one clanrat andwounds another (2 wounds).

Hulda misses the skaven North of her, but then charms it into fighting for her.

Charmed Skaven: turns and attacks its fellow, slaying it with a well-placed blow.

Victor misses the skaven next to him three times.

Troll Slayer (Reinforcement) slays two skaven.

Thwack! *swings left and right in a rage bought on by his odd diziness. He's not yet realised that a lot of the blood seeping into the sewer channel is actually his.* (two dead skaven)


Monster Phase

Thwack! is brought to his knees by a skaven (ZERO Wounds). Another skaven misses Victor.

The Ghoul hits the Troll Slayer (3 wounds).

The Snotlings miss Victor.


Reaction Phase

Hulda, while breaking one spite stone to augment her power, nearly fails to heal the warriors but she is lucky and her spell somehow succeeds (1 Luck Point spent) and an Aura of calm somewhat restores the health of all the warriors, saving Thwack!'s life. (8 wounds on others, 40 XP)


Wounds and Power:

James "Slayer" Lamorte, Chaos Warrior:
Wounds 7/11

Hulda, Witch:
Wounds 5/8
Mana 0
Spite Stones 6/7

Victor, "The Crusher", Pit Fighter:
Wounds 6/14

Un-named Trollslayer
Wounds 14/15

Thwack!, Ogre:
Wounds 2/15
-----------------

Turn 10 -- Red Corridor/Sewer Room



Power Phase 5 (+2 to Hulda's Mana this turn)
     Event Phase 5/1 -- Ogre Monster Event (oh dear!)


Monster Event = ELEVEN GIANT SPIDERS attack. Two are about to get Victor (only one on each of the other warriors).

Victor fails to react.


Warrior Phase

James (frenzied = 3 total attacks at -1 to hit) slays one ghoul and two spiders.

Hulda bashes in the head of her spider opponent.

Charmed Skaven: (two turns including this one before resisting = resist maybe in turn #12) moves to attack its fellow skaven, just barely slaying it.

Victor slays a spider and a snotling.

Troll Slayer (Reinforcement) slays two spiders.

Thwack! slays one skaven.


Monster Phase

A skaven misses Thwack!. The Snotling barely wounds Victor (1 wound).

Five giant spiders come skittering in to attack all the enemies except James. One misses the charmed skaven. Another WEBS Hulda. Two miss Victor and the Trollslayer. The last one WEBS Thwack!.


Wounds and Power:

James
Wounds 6/11

Hulda, Witch:
Wounds 4/8
Mana 2
Spite Stones 7/7

Victor
Wounds 4/14

Trollslayer
Wounds 13/15

Thwack!
Wounds 1/15
-----------------

Turn 11 -- Red Corridor/Sewer Room



Power Phase 4 (+1 to Hulda's Mana this turn))
     Event Phase 6/7 --



(Pit Fighter's Reaction Skill -- Reminder for GM)


Warrior Phase

James (frenzied = 3 total attacks at -1 to hit) slays two more spiders.

Hulda breaks her web and stays where she is.

Charmed Skaven: (last turn before resisting = resist maybe in turn #12) jumps into the putried waters and slays one spider.

Victor slays a Snotling and moves into its space in the corner.

Troll Slayer (Reinforcement) slays a Spider.

Thwack! easily breaks his web... *Finding himself covered in sticky mess, Thwack! pounds the spider with his club, then idly bats the skaven into the wall.*


Wounds and Power:

James
Wounds 6/11

Hulda, Witch:
Wounds 4/8
Mana 3
Spite Stones 7/7

Victor
Wounds 4/14

Un-named Trollslayer
Wounds 13/15

Thwack!
Wounds 1/15
-----------------

Turn 12 -- Red Corridor/Sewer Room



Power Phase 2 (+1 to Hulda's Mana this turn)
     Event Phase 3/2 --



Warrior Phase

James (frenzied = 3 total attacks at -1 to hit) slays the last skaven clanrat and thus ends the combat.

Combat Over! How much gold does Thwack! disregard? 405 gold pieces are picked up by the other warriors from Thwack!'s kills.

Treasure turn: Anyone

Remember Special Ogre Armour treasure rule.

Seven Treasures:


Roll for Gold (2X) Each party member should search for extra gold twice (rolling as many 1D6s as they want, but if a 1 is rolled they find nothing; multipy the result by 10 for amount of gold found).

Rope (BDEW) 5 gold. Use to escape pit; After each use, roll 1D6 – on a 1 or 2, the rope breaks and must be discarded. (anyone may use it)

Steel Warhelm (BD) 500 gold. +3 T (Only James may wear it, unless it is given to Thwack! and then a 1D6 roll = 5+ to be able to wear)

Rune of Slowness 450. Bonds to Armor. All monsters on the same tile (board section) move at -1 move. (any warrior that has armour that he can wear, may apply this rune to his armour -- except for the Chaos Warrior) Yes, Victor may apply this rune to his Pit Armour.

Braces of Warding +1 Toughness while worn, up to two can be worn at once. (Anyone except Thwack! and James may wear this treasure).

Enchanted Greatsword 400 gold. 2-Handed weapon, +4 STR, -1 initiative. (Cannot be used at same time as a shield -- except by Thwack! of course). (Only Twack! or Victor can use it.)

Hulda finds no gold, though she looks twice. Then she moves to explore at the new door.

Victor finds no gold and moves to stand next to Hulda at the door.

Thwack! "shares" 405 pieces of gold with the others, having picked up only 515 gold for himself -- plus 40 more extra pieces on the floor.

James puts the Steel Warhelm upon his head. He gives Twack! the Enchanted Great Sword, Hulda the rope and rune, and to Victor the Brace of Warding.

Thwack! - *"Heh, Shiny Club!", Thuunk swings his new weapon around a few times to get a feel for it before moving W, W, S.*


Reaction Phase

James takes a wound from the putried waters (1 wound).


Exploration Phase

A green-tiled Tuning Corridor is revealed.


Wounds and Power:

James "Slayer" Lamorte, Chaos Warrior:
Wounds 5/11

Hulda, Witch:
Wounds 4/8
Mana 4
Spite Stones 7/7

Victor, "The Crusher", Pit Fighter:
Wounds 4/14

Thwack!, Ogre:
Wounds 1/15
-----------------

Turn 13 -- Red Corridor/Sewer Room



Power Phase 3 (+1 to Hulda's Mana this turn)
     Event Phase 4/5 --



Warrior Phase

James waits for the others to move out of the way. Then he takes the lead down the new corridor.

Hulda takes a couple steps Westward.

Victor joins the others.

Thwack! noisily comes from behind.


Wounds and Power:

James "Slayer" Lamorte, Chaos Warrior:
Wounds 5/11

Hulda, Witch:
Wounds 4/8
Mana 5
Spite Stones 7/7

Victor, "The Crusher", Pit Fighter:
Wounds 4/14

Thwack!, Ogre:
Wounds 1/15
-----------------

Turn 14 -- Green Turning Corridor/Skeletal Corridor



Power Phase 3 (+1 to Hulda's Mana this turn)
     Event Phase 3/2 --



Warrior Phase

James takes two steps South and pushes open the door.

Hulda moves to stand beside the mighty Chaos Warrior.

Victor takes two steps South and then takes a sip of his Heal-Itt Potion, and it runs out!

Thwack! closes n the gap in the back of the party.


Exploration Phase

A long Corridor with skeletal bones on the floor is seen by the Lantern's light.


Wounds and Power:

James
Wounds 5/11

Hulda, Witch:
Wounds 4/8
Mana 6
Spite Stones 7/7

Victor
Wounds 5/14

Thwack!
Wounds 1/15
-----------------

Turn 15 -- Red Corridor/Sewer Room



Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 6/5 --



Warrior Phase The party moves onwards.


Wounds and Power:

James
Wounds 5/11

Hulda, Witch:
Wounds 4/8
Mana 6
Spite Stones 7/7

Victor
Wounds 5/14

Thwack!
Wounds 1/15
-----------------

Turn 16 -- Red Corridor/Sewer Room



Power Phase 2 (+1 to Hulda's Mana this turn)
     Event Phase 4/6 --



Warrior Phase The party moves onwards.


Exploration Phase:

A short corridor with a strangely glowing door on the opposite end.


Wounds and Power:

James
Wounds 5/11

Hulda, Witch:
Wounds 4/8
Mana 7
Spite Stones 7/7

Victor
Wounds 5/14

Thwack!
Wounds 1/15

-----------------

Turn 17 -- Red Corridor/Sewer Room



Power Phase 3 (+1 to Hulda's Mana this turn)
     Event Phase 4/2 --



Warrior Phase The party moves up to the glowing door and James pushes it open. Hulda gives a warning about a possible magical trap. Beyond the doorway, the warriors see a stone-tiled corridor that turns to the right.

Hulda casts Aura of Calm to heal everyone (2 wounds each, 30 XP).


Wounds and Power:

James
Wounds 7/11

Hulda
Wounds 6/8
Mana 4
Spite Stones 7/7

Victor
Wounds 7/14

 Thwack!
Wounds 3/15
-----------------

Turn 18 -- Short Corridor/Stone Turning Corridor



Power Phase 6 (+2 to Hulda's Mana this turn)
     Event Phase 6/6 -- Thwack! maeks too much noise again, and four (only four) Orcs with swords rush out of the darkenss to attack the party! Victor fails to react and James does NOT frenzy.



Warrior Phase

James misses an orc.

Hulda barely wounds an orc (1 wound).

Victor slays one orc, misses once, and then hits another orc but fails to harm it.

Thwack! *Thwack! attacks the Orc he can reach.. Pounded into the ground for 14 damage. Thwack! then looks around for someone else to eviscerate.*


Monster Phase

The remaining orcs attack with a vengeance, one cutting Hulda deeply (5 wounds). But, the other one misses James.


Wounds and Power:

James
Wounds 7/11

Hulda
Wounds 1/8
Mana 6
Spite Stones 7/7

Victor
Wounds 6/14

Thwack!
Wounds 3/15
-----------------

Turn 19 -- Short Corridor/Stone Turning Corridor



Power Phase 6 (+2 to Hulda's Mana this turn)
     Event Phase 2/1 -- Thwack! makes too much noise again (again, again emoticon), and FIVE Giant Rats prepare to lung at the party. Two of them are looking angrily upon Victor. Victor gets lost in reminiscing (do nothing this turn) and James fails to frenzy.



Warrior Phase

James cuts down the last two orcs. *"That took care of the bigger pests..." *

Hulda steps safely through the strange doorway (1D6 = 3 + In of 4 = 7 emoticon) and slays one Giant Rat, but misses the other one.

Victor (do nothing this turn)

Thwack! slays two rats.


Monster Phase


With a powerful deathleap, one rat takes Victor down (ZERO Wounds). Another rat takes down Hulda (ZERO Wounds), but commits suicide in the effort.


Reaction Phase

Hulda barely drinks a potion in time to save herself, getting most of it on the floor (+1 wound). Then she casts Aura of Calm, healing herself and saving Victor (6 wounds on others, 30 XP).


Wounds and Power:

James:
Wounds 9/11

Hulda:
Wounds 3/8
Mana 4
Spite Stones 7/7

Victor:
Wounds 2/14

Thwack!:
Wounds 5/15
-----------------

Turn 20 -- Short Corridor/Stone Turning Corridor



Power Phase 2 (+1 to Hulda's Mana this turn)
     Event Phase 1/8 -- TEN Giant Bats ambush the warriors
Victor fails to react, but James goes into a frenzy!

Ambush One bat hits bites Jame's armour (no damage done). The other four bats miss their warrior victims.


Warrior Phase

James (Frenzied = +2 attacks, but -1 to hit monsters) slays two bats.

Hulda breaks away and moves back next to James, hoping to limit the number of bat bites that whe might take.

Victor slays a rat and a bat.

Thwack! slays two bats.


Monster Phase

The five bats left attack each of the warriors, but two go after Thwack! One bites Thwack!, but fails to ahrm him. They miss Hulda and Victor. The last one fails to harm James, biting his Warhelm.


Wounds and Power:

James:
Wounds 9/11

Hulda:
Wounds 3/8
Mana 5

Victor:
Wounds 2/14

Thwack!:
Wounds 5/15
-----------------

Turn 21 -- Short Corridor/Stone Turning Corridor



Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 5/8 --



Warrior Phase

James (Frenzied = +2 attacks, but -1 to hit monsters)slays five bats.

Hulda moves tos tand between Victor and James, just in case more monsters show up.

Victor slays two bats and then moves into the space left by a dead bat North of him.

Combat Over!

Treasures

Treasure Turn: Anyone except Hulda (meaning one treasure to each of the four warriors, OR two treasures to one (other than Hulda) and only one for each of the others (other than Hulda).

Huge Hand Dagger Strength 2, -1 to hit (both melee and ballistic). As a ranged weapon it has a limited range of 2. It may be retrieved after combat if thrown.

Thwack!, Victor, and James may use the dagger, but James and Thwack! cannot use it as a ranged weapon (per their rules).

Food must be used this adventure or it will spoil. Restores 3 wounds to the warrior that consumes it. (anyone may use it).

Arrows (2X) Each bundle of arrows lasts for one adventure. This is actually two treasure rolls that turned out to be the same, but you may treat them as one treasure Or as two, giving them to either one or two warriors. (only Victor may actually use them with a bow -- if he ever gets one).

James keeps the dagger, gives the arrows to Victor and the food to Thwack!.

Thwack! moves through the magically-trapped door with no problems, while overlooking the gold from one of the bats he killed.


Wounds and Power:

James:
Wounds 9/11

Hulda:
Wounds 3/8
Mana 5

Victor:
Wounds 2/14

Thwack!:
Wounds 5/15
-----------------

Turn 22 -- Short Corridor/Stone Turning Corridor



Power Phase 5 (+2 to Hulda's Mana this turn)
     Event Phase 2/5 --



Warrior Phase

James moves through the magically-trapped doorway and suffers a minor shock of magical power (1 wound).

Hulda -- Once again Hulda tries to pass through the trapped doorway, but this time it catches her in a magical web -- similar to a spider's web -- (cannot be broken by physical force) and she cannot move past the step she takes just beyond the doorway. The magical force also drains some of her life (2 wounds).

Victor takes three steps South.

Thwack! *confused as to what's happenning to his Mistress moves a bit away (S1) to see what's going on and tries hitting the doorway with his club.* (no effect)


Wounds and Power:

James:
Wounds 8/11

Hulda:
Wounds 1/8
Mana 7

Victor:
Wounds 2/14

Thwack!:
Wounds 5/15
-----------------

Turn 23 -- Short Corridor/Stone Turning Corridor



Power Phase 2 (+1 to Hulda's Mana this turn)
     Event Phase 6/8 --



Warrior Phase

James waits.

Hulda breaks free of the magical web and moves to the SE corner next to James.

Victor - *"Right, lets get this over with"
Victor clenches his jaw as he steps through the trapped door. * He safely makes it through and moves just around the corner Soutwards.

Thwack! takes one step SW.


Reaction Phase

Hulda heals everyone a bit (6 wounds on others, 30 XP).


Wounds and Power:

James
Wounds 10/11

Hulda, Witch:
Wounds 3/8
Mana 4

Victor
Wounds 4/14

Thwack!
Wounds 7/15
-----------------

Turn 24 -- Short Corridor/Stone Turning Corridor



Power Phase 2 (+1 to Hulda's Mana this turn)
     Event Phase 2/5 --



Warrior Phase

James takes two steps West and explores at the doorway.

Hulda Hulda steps up beside James.

Victor remains where he is.

Thwack! waits where he is as well.


Exploration Phase

A white marble room is revealed.


Wounds and Power:

James
Wounds 10/11

Hulda
Wounds 3/8
Mana 5

Victor
Wounds 4/14

Thwack!
Wounds 7/15
-----------------

Turn 25 -- Stone Turning Corridor/White Marble Room



Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 1/2 -- EIGHT Giant Spiders attack the warriors!
Color-coded to help show their first attack plans = 4 Red attacking Thwack!, two red attacking James, Hulda and Victor each have one yellow spider attacking them.

Victor fails to remember any special moves and James fails to frenzy.


Warrior Phase

James misses the spider about to attack Hulda.

Hulda misses as well

Victor *stomps through the spiders like mashed potatoes.* He kills three of them.

Thwack! squishes two spiders.


Monster Phase

The Giant Spiders miss Hulda and Thwack!, but one of them webs James.


Wounds and Power:

James:
Wounds 10/11

Hulda:
Wounds 3/8
Mana 5

Victor:
Wounds 4/14

Thwack!:
Wounds 7/15
-----------------

Turn 26 -- Stone Turning Corridor/White Marble Room



Power Phase 6 (+2 to Hulda's Mana this turn)
     Event Phase 5/8 --


(Pit Fighter's Reaction Skill -- Reminder for GM)


Warrior Phase

James (WEBBED)

Hulda slays two spiders!

Victor slays the last spider.

Combat over! The warriors get a bit of gold (nothing much), Thwack! picking up all of the 30 pieces dropped by the spiders he killed.

Treasure:

Copper Collar (BDE) 5 gold
Ignore one hit, then discard; Prevents the Vampire’s ‘bite’ attack.

Treasure Turn: anyone

Only James can use it, but if it is given to Thwack!, SD will roll 1D6 to see whether it might magically fit him - in which case Thwack! could then use it.

James keeps the treasure for himself.

Thwack! moves one step SW.


Wounds and Power:

James:
Wounds 10/11

Hulda:
Wounds 3/8
Mana 7
Spite Stones 7/7

Victor:
Wounds 4/14

Thwack!:
Wounds 7/15
-----------------

Turn 27 -- Stone Turning Corridor/White Marble Room



Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 1/8 -- Unexpected Event (an Event) -- BEAUTIFUL WOMAN!

Standing in the middle of the corridor is a beautiful woman, beckoning to the Warriors. For some odd reason, the Warriors (except for Hulda, who is not attracted to females) feel impelled to approach her. Each Warrior must make a Willpower test (1D6+WP = 7+) to resist her temptation. For those that fail… (see chat)



Warrior Phase

James breaks free of his web. Then, almost overcome with the Beautiful Woman's enticement, he relies upon his Mark of Chaos for deliverance.

Hulda waits and watches.

Victor - *Like the true womaniser he is, Victor fails his resistance...* He suffers TEN gaping Wounds! (14 - 4 = 10). He also loses some of his vitality permanently (-1 to his Wound characterisitic). Having already been greatly weakened, Victor falls mortally wounded upon the floor.

Thwack! - *Fortunately Thwack! has no interest in such earthly matters, having a sophisticated philosophy of hitting things that confuse him.*


Reaction Phase

Hulda casts Aura of Calm (barely successfully I might add), healing all who need it and saving Victor's life.

Then... Hulda speaks with a wistful tone:

quote:

My dear comrades, let this be a warnin' to ya! Beauty is only skin deep, but sharp teeth can put one six feet under the earth!

I highly recommend that we wait a bit out here to heal up from our various adventures so far. We have been bleeding so much that my witchery is hard-pressed to keep mopping up the blood.
emoticon



(5 wounds healed on others = 25 XP for Hulda)


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 5/8
Mana 3
Spite Stones 7/7

Victor:
Wounds 2/14

Thwack!:
Wounds 9/15
-----------------

Turn 28


Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 2/3 --


The party waits.
-----------------

Turn 29-- Stone Turning Corridor/White Marble Room



Power Phase 5 (+2 to Hulda's Mana this turn)
     Event Phase 4/4 -- Thwack! once again makes too much noise: FOUR Ghouls attack!



Warrior Phase

James wounds a Ghoul (1 wound), which he fears not.

Hulda misses a the same Ghoul and is afraid.

Victor wounds a ghoul with his flail (2 wounds).

Thwack! slays two ghouls!


Monster Phase

Hulda is torn nearly apart by a ghoul (both attacks hit; ZERO Wounds)! The other remaining ghoul misses James twice.


Reaction Phase

Hulda drinks one of her two Healing Potions and is remarkably recovered (6 wounds restored).


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 6/8
Mana 5

Victor:
Wounds 2/14

Thwack!:
Wounds 9/15
-----------------

Turn 30-- Stone Turning Corridor/White Marble Room



Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 2/4 --



Warrior Phase

James slays one ghoul.

Hulda nearly destroys the last ghoul (3 wounds).

Victor takes a swig of Heal-Itt (2 wounds restored).

Thwack! moves a step so that someone may retreat if desired.


Monster Phase

The last ghoul misses James once, but then scratches its putrid "paws" on his armour, doing no harm.


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 6/8
Mana 5

Victor:
Wounds 4/14

Thwack!:
Wounds 9/15
-----------------

Turn 31-- Stone Turning Corridor/White Marble Room



Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 6/7 --



Warrior Phase

James slays the last Ghoul.

Combat over!

Treasure:

Dawnstone (BDEW) 500G
This crystal-like stone is mounted in a black iron brooch and radiates a pale light like that of the early morning.
The Dawnstone may be used to restore any one Warrior to full wounds immediately, even if he is at zero wounds or dead. One use, then discard. Please remember that this item can resurrect one warrior from the dead. emoticon

Treasure Turn: anyone except James.

Anyone can use it.

Thwack! lets the others get 80 gold (27 each), while he puts 80 gold in his bag and is distracted. James gets 160 gold from his own kills.

Hulda worries about the lack of magical energy in this room.

Victor (GM assumes that Victor will stay in place as well).

Thwack! stays put.


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 6/8
Mana 5

Victor:
Wounds 4/14

Thwack!:
Wounds 9/15
-----------------

Turn 32-- Stone Turning Corridor/White Marble Room



Power Phase 5 (+2 to Hulda's Mana this turn)
     Event Phase 1/7 -- A Portcullis slams down behind the warriors! Then they think they hear whispering on the other side of the wall. No one finds a secret door. So, they will just have to wonder about the whispers.


James:
Wounds 11/11

Hulda:
Wounds 6/8
Mana 7

Victor:
Wounds 4/14

Thwack!:
Wounds 9/15
-----------------

Turn 33-- Stone Turning Corridor/White Marble Room


Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 5/6 --


James:
Wounds 11/11

Hulda:
Wounds 6/8
Mana 7

Victor:
Wounds 4/14

Thwack!:
Wounds 9/15
-----------------

Turn 34-- Stone Turning Corridor/White Marble Room


Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 4/8 --


James:
Wounds 11/11

Hulda:
Wounds 6/8
Mana 7

Victor:
Wounds 4/14

Thwack!:
Wounds 9/15
-----------------

Turn 35-- Stone Turning Corridor/White Marble Room



Power Phase 2 (+1 to Hulda's Mana this turn)
     Event Phase 3/1 -- Thwack! makes so much noise taht FOUR Skaven Stormvermin attack the warriors! the skaven West of Hulda is attacking her.


Victor fails to react. James fails to frenzy.


Warrior Phase

James misses the stormvermin attacking Hulda.

Hulda attacks the same monster, but she misses as well.

Victor slays one Stormvermin and takes its place.

Thwack! *flails at the skinny rat-thing, but it shows an alarming capacity to avoid his blows.*


Monster Phase

Thwack! suffers from a skaven attack (3 wounds). Victor suffers the same plight (3 woundS). The skaven attacking Hulda misses.


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 6/8
Mana 8

Victor:
Wounds 1/14

Thwack!:
Wounds 6/15
-----------------

Turn 36-- Stone Turning Corridor/White Marble Room



Power Phase 1 (+1 to Hulda's Mana this turn)
     Event Phase 6/6 -- Thwack! again attracts some monsters' attention: TWELVE Snotlings ambush the warriors!

Victor is so overtaken with remembering former fights that he momentarily forgets the current one (rolled a 1 for Reaction) James, however, works himself into a chaos frenzy (+2 attacks, but all attacks at -1 to hit)


AMBUSH: Two Snotlings attack James but miss him. Three gang up on Thwack! knocking a bit more blood out of him (2 wounds).


Warrior Phase

James (FRENZIED = +2 attacks, but -1 to hit) hits a skaven once causing 2 wounds.

Hulda whacks a Snotling and the wounded skaven over their heads, craking both of their skulls and killing them (3 wounds done to the skaven).

Victor (does nothing this turn)

Thwack! *swings at the new attackers, taking out his attackers with a mighty swning (5,6,5 attack rolls - damage rolls are fairly inconsequential). Though both Skaven see the blow coming and move out of the way (2 & 3(2nd attack) - both misses), being merely spattered with snotling gore rather than the hard edge of his blade.*


Monster Phase

The two Skaven take down both Thwack! and Victor.

Two Snotlings gang up on Hulda, but they miss here. James' one Snotling opponent misses him.


Reaction Phase

With an Aura of Calm Hulda saves the two tough fighters' lives (4 wounds, 20 XP) as well as fully healing herself.


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 8/8
Mana 5

Victor:
Wounds 2/14

Thwack!:
Wounds 2/15
-----------------

Turn 37-- Stone Turning Corridor/White Marble Room



Power Phase 1 (+0 to Hulda's Mana this turn)
     Event Phase 3/6 --



Warrior Phase

James (FRENZIED = +2 attacks, but -1 to hit) slays four Snotlings.

Hulda waits safely where she is.

Victor (does nothing this turn)

Thwack! *swings his blade into the snotlings, roaring in rage at the many small wounds covering his ugly hide.* He slays three Snotlings and two Stormvermin.


Monster Phase

The last Snotling furiously attakcs Victor, taking the weakened warrior down (ZERO Wounds).


Reaction Phase

Hulda saves Victor's life and heals Thwack! as well with Aura of Calm (2 wounds each, 20 XP).


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 8/8
Mana 1
Spite Stones 7/7

Victor:
Wounds 2/14

Thwack!:
Wounds 4/15
-----------------

Turn 38-- Stone Turning Corridor/White Marble Room



Power Phase 2 (+1 to Hulda's Mana this turn)
     Event Phase 4/8 --



Warrior Phase

James (FRENZIED) slays the last Snotling.

Combat Over!

The treasure is actually Treasure Map this time.

Treasure Map A partially destroyed map that indicates great treasure. As each room is entered, roll a D6: 1-5 = not the treasure room, 6 = The treasure horde is hidden here. After all encounters are dealt with, the Warriors discover a treasure horde, roll 3 times on the Treasure Chart, and resolve an event card immediately upon looting it.

Thwack! fails to pick up the gold from a Stormvermin and a Snotling = +35 gold to each of the other three warriors.

Hulda waits.

Victor - assuming he stays put.

Thwack! - assuming he stays put as well.


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 8/8
Mana 2

Victor:
Wounds 2/14

Thwack!:
Wounds 4/15
-----------------

Turn 39-- Stone Turning Corridor/White Marble Room



Power Phase 5 (+2 to Hulda's Mana this turn)
     Event Phase 1/8 -- Two Events! Both of them are monsters, because Thwack! attracted more of them. EIGHT Snotlings and FOUR Giant Rats! The Snotlings gang up on Hulda (two), Victor (two) and Thwack! (four).

Victor Reacts quickly to each group of monsters as they appear = two whole reaction turns before the monsters can even ambush!
Victor *crushes all opposition in a frantic flurry of spike attacks.* He slays five Snotlings and one Giant Rat, before the Snotlings even get to ambush.

Ambush: Two Snotlings wound Hulda with their clubs (3 wounds). One Snotling scrapes Thwack!'s knee with its club, but draws no blood.

James fails to frenzy.


Warrior Phase

James (normal) slays the two Snotlings that were threatening to harm Hulda.

Thwack! kills a Snotling = *snotling paste*.

Hulda at somewhat of a loss as to how to handle the rat in the new room, she throws a spite stone and cracks its skull from a distance -- dead rat.

Victor *Two mean spike fists eradicate all vermin...*

Combat Over!

Treasure: Razor Arrows (2x) 100 gold each. +3 wounds when rolling for damage against targets with no armor.

quote:

"Victor, if we ever find a bow down here, you'll at least have plenty of ammo." With that remark, James hands the Razor arrows to Victor. "Let's hope you guys get healed up enough before something else shows up. I wouldn't mind getting out of this tunnel and having a bit more room."



Thwack! stays where he is.


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 5/8
Mana 4
Spite Stones 6/7

Victor:
Wounds 2/14

Thwack!:
Wounds 4/15
-----------------

Turn 40-- Stone Turning Corridor/White Marble Room



Power Phase 3 (+1 to Hulda's Mana this turn)
     Event Phase 5/1 -- Thwack! stirs up some more trouble. NINE Goblins with bows arrive!


Victor Reacts quickly, but only wounds one Goblin (1 wound).

James frenzies.


Warrior Phase

James (FRENZIED) "Pray to whatever gods you worship...it won't save you from MINE! BLOOD FOR THE BLOOD GOD!" James shouts as he tries his best to get closer to the green ones.

Hulda takes one step closer to her oversized protector, wishing to avoid the Goblins' arrows for the moment.

Victor slays three Goblins.

Thwack! charges the goblins and easily slays three with only half of his strength (only 1 attack needed).


Monster Phase

(Reaction Skill and Frenzy -- reminders for OW)

Three Goblin arrows fly, but only one hits a warrior; yet, it only falls harmlessly off of James' tough armour.


Wounds and Power:

James:
Wounds 11/11

Hulda:
Wounds 5/8
Mana 5
Spite Stones 6/7

Image Victor:
Wounds 2/14

Thwack!:
Wounds 4/15
-----------------


-----------------




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Last edited by OldWarrior, 20/Jul/2008, 9:43 pm


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