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starfighter100
Registered: 08-2006
Posts: 2239
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Re: Chat and Orders
Thank you
lets give this Empire army camp a try!
finding it: 9
Finding empire army camp (3d6=9)
Accepted in (Human non-soldier) : 8
Acceptance roll (2d6=8)
Cost of training BL x (1d6 x20)
Cost of training (1d6=3)
3 x (3x 20) = 180 gold
I would like to train in hand-to-hand combat
Effect: Effect (2d6=8)
So thats +1S for the next adventure!
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26/Apr/2008, 12:56 pm
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OldWarrior
Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
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Re: Chat and Orders
Shin discovers that some of his gold is counterfeit. Roll 1d6. Then divide his total amount of gold by that number. The result is the amount of gold that is counterfeit. Re-roll the 1d6 if you get a 1.
Formula = 2505/1d6 (round up to the whole number)
Then we subtract that number from 2505 to see how much Shin has left.
~ ~ ~ ~ ~ ~
Zurt purchases a Crossbow and four bundles of quarrels. The Pistol Crossbow was not available.
Last edited by OldWarrior, 11/May/2008, 12:47 pm
--- Old Warrior
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11/May/2008, 12:40 pm
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OldWarrior
Registered: 04-2006
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Re: Chat and Orders
2505/6 = 417.5 (rounded up = 418)
--- Old Warrior
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God bless you, everyone!
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14/May/2008, 6:56 am
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starfighter100
Registered: 08-2006
Posts: 2239
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Re: Chat and Orders
EDIT: Shin's DAY 11
hmm.. what then..
Shin goes back to the empire camp, seeing as he got a good deal out of it last time..
payment (1d6=3)
so thats 3 x (3 x 20) = 180 gold again
He again chooses Hand-to-Hand Weapon Training
Effect (2d6=11)
He gains +1S and +1T for the next adventure!
--
Next day(day 12), another visit to the Empire Army camp (3rd out of a possible 4)
Cost and Effect rolls below
Cost and Effect (1d6=1, 2d6=9)
so thats 60 gold shin pays, and he gains +1T for the next adventure
--
Following day (day 13), last trip to the camp
Cost and effect (1d6=6, 2d6=8)
so thats 3 x (6 x 20), thats 360 gold, and he gains +1S
Shin the leaves town
of course, none of the last two days reply if some settlement events prevents them
OW EDIT: I just added some things -- especially bold type -- to help me keep tract of the days better.
Last edited by OldWarrior, 22/Jun/2008, 11:07 am
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17/May/2008, 5:39 am
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starfighter100
Registered: 08-2006
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Re: Chat and Orders
Gorgs day 11
First off, he will check his investment
he will then go the alehouse
Alehouse effect (2d6=7)
cant remember what it is :o
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17/May/2008, 5:42 am
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OldWarrior
Registered: 04-2006
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Re: Chat and Orders
I am rolling a 1d6 for Gorg's investment. I rolled a 6. Gorg gets 1d6 X 50 gold. I rolled a 5, so that's 250 gold.
Okay, now we need to remember Gorg's rolls for size -- as to whether he can enter special locations. Also, we need to remember that he pays 3X Living Expenses AND has TWO Settlement Events each day. whew! Who created this big guy anyway?
Can he enter the Alehouse? 1d6 (1)+BL3 = 4; versus 2d6 (8)+2 (for city) +1 (for alehouse) = 11 It is a really big Alehouse.
Now for his Alehouse roll we always add +3. This makes his roll of 7 into a 10. Gorg stays for a mamouth drinking session and gets (1d6+2) X 100 gold! I rolled a 2, so he gets 400 gold!
Now for his two settlement events.
Gorg catches two suspicious characters running from an explosion. The guard awards him 1d6 (4) X 50 gold = 200 more gold!
Gorg gets into an argument with a street trader, but the trader gets scared easily at the sight of the giant's displeasure and runs away. (Uneventful)
Gorg has gained 850 gold and lost 9 gold for Living Expenses. Not too shabby a day!
--- Old Warrior
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God bless you, everyone!
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4/Jun/2008, 8:38 am
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OldWarrior
Registered: 04-2006
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Posts: 5730
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Shin's Orders AND New Player in this Game
Starfighter, it is difficult for me to update several days at a time (in the settlement I mean), especially since I have two warriors as well. Therefore, I recommend only submitting one day at a time for each of your warriors. I think this will actually go a little faster, since when I get bogged down I am not as quick to get the updates done.
I will try to get this updated soon.
EDIT: Welcome to ifearnobear75. He has adopted Zurt, the Changeling.
EDIT 2: I will wait to process Shin's Day 12 and Day 13 until Zurt's Day 11 is done.
Last edited by OldWarrior, 22/Jun/2008, 11:19 am
--- Old Warrior
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God bless you, everyone!
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15/Jun/2008, 7:37 pm
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ifearnobeer75
Registered: 05-2008
Posts: 88
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Re: Chat and Orders
Zurt will go to the general store on day 11
roll to find:
3d6+1=7
barely!!!
fisrt some provisions
3d6=12
they're here
1d6=2
100 Gold for 2 provisions
Bandages
3d6=16
1d6=6
300 Gold for 6 bandages
That should do it for the store.
just out of curiosity, how would chaos temple work? could I go? what would happen when I change (do mutations transfer?)
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22/Jun/2008, 5:47 pm
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OldWarrior
Registered: 04-2006
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Re: Chat and Orders
First of all, you do not need to roll to find any of the shops listed in the RolePlay Book.
Ah, the Chaos Temple! That is an excellent question. I hadn't really thought of that one. I will need to re-read that portion of the Chaos Warrior's rules and then decide. I will try to post something here about that soon. If I forget, you can remind me on DAY 12.
--- Old Warrior
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22/Jun/2008, 11:17 pm
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OldWarrior
Registered: 04-2006
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Zurt and the Chaos Temple (bold currently applies) :)
Here are my rulings on the Changeling and the Chaos Temple.
Yes, the Changeling may visit the Chaos Temple following his normal rules for possible discovery just like any other Special Location.
The following ruling is my first decision, but upon further thought... see the next ruling (Ruling #2) as it will apply to this particular Changeling.
Ruling #1 (no Chaos Warrior form) (assuming that the Changeling does NOT know the Chaos Warrior form)
In the instance that he gains a Chaos Attribute that is of the visible type (marked with an *), then the Changeling must roll -- like in the dungeon -- once on his Change Attempt Table before entering a settlement to see whether he is able to hide his Chaos Attributes (it is assumed that he would not be taking a Chaos Warior form for this purpose). If the attempt fails, then he would have to roll just like the Chaos Warrior to see whether he is allowed into the settlement.
As for the Chaos Attributes and Artefacts, these would only apply -- both negatively and positively -- while in his unchanged/normal form. This is to be consistent with the general ruling on Special Locations and the Changeling.
My reasoning for the above paragraph is that a Changeling's transformation is so completely done that he fully imitates the learned form leaving behind all his normal form's limitations and advantages.
Ruling #2 (with Chaos Warrior form learned)
Since Zurt actually knows the Chaos Warrior form, we shall assume that is the form that he takes when he gains the Chaos Attributes and Artefacts. Therefore, any benefits/curses of Chaos will apply ONLY while Zurt is assuming the Chaos Warrior form both in combat and when visiting a settlement.
Therefore, nothing gained in the Chaos Temple will apply to his normal form. They will appear while he is in Chaos Warrior form only.
Ruling #3 (unlikely Chaos Warrior Warrior form)
If Zurt ever learns the Comrade Familiarity skill and then learns a Chaos Warrior (warrior Character not monster), he would only have that particular warrior's attributes and etc, which would make decraling whether he was becoming the monster form or the warrior form very important both in the Chaos Temple AND in the dungeon. I would then allow Zurt to attempt to add new stuff at the Chaos Temple to either one form or the other (monster or warrior form -- again, being specific for each occasion).
EDIT: For future reference, I added these rulings as a second post under Zurt's info topic.
Last edited by OldWarrior, 25/Jun/2008, 8:21 am
--- Old Warrior
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God bless you, everyone!
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25/Jun/2008, 8:15 am
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ifearnobeer75
Registered: 05-2008
Posts: 88
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Re: Chat and Orders
Zurt will try to pass himself off as an imperial soldier to enter the army encampment.
to find it:
3d6+1=13
to get in:
1d6=5
he doesn't get noticed, so I will train with missle weapons
2d6=8
+1 to hit with missle weapons for next adventure
and it costs me:
1d6=2
3 x 2 x 10 = 60 gold
and I will go ahead and leave town when I'm done (if I can)
Last edited by ifearnobeer75, 25/Jun/2008, 9:31 am
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25/Jun/2008, 9:29 am
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starfighter100
Registered: 08-2006
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Re: Chat and Orders
Think gorg will just leave the settlement now.. :O
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26/Jun/2008, 9:26 am
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OldWarrior
Registered: 04-2006
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Re: Chat and Orders
DAY THIRTEEN (even before Catastrophic Event on Day 14)
The Settlement's doctors grimly announce the Settlement has contracted the deadly plague. In order to escape from it, your Warrior and his comrades must leave the town for the next adventure immediately.
This was Shin's Settlement Event for the day.
the following quote is the Turn Text for the last day in the settlement.
quote: DAY 13
Gorg OUT
Shin visits the Empire Army Camp again, spending 360 gold and gaining +1 Str for the next adventure. Net gold = -363.
The Settlement's doctors grimly announce the Settlement has contracted the deadly plague. In order to escape from it, your Warrior and his comrades must leave the town for the next adventure immediately.
Mordakai gets out of the city before something really bad happens. He awaits the others just outside.
Zurt OUT
Last edited by OldWarrior, 29/Jun/2008, 12:41 pm
--- Old Warrior
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God bless you, everyone!
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29/Jun/2008, 12:37 pm
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OldWarrior
Registered: 04-2006
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Re: Chat and Orders
Changes will be coming to my message board I think. See this topic: Nudging, Updating, & CHANGES COMING
--- Old Warrior
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God bless you, everyone!
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20/Jul/2008, 7:42 pm
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