OldWarrior
Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
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Victoria, Wizard (ess) (female)
Victoria
Wizard(ess)
Played by Starfighter (originally played by Goziel through BL 1).
NOTE: Please refer to your Wizard Character Card and the RPB for full warrior documentation.
Battle Level 2 (Champion)
Wounds 15 (see turn text)
Power Tokens 10/10 (see Turn text)
Weapon Skill 2
Ballistic Skill 6+ (4+ with Surefire Bow)
Strength 3
Damage Dice 1
Toughness 3 (2 drugged -1 for adv.) (4 w/Sword of Stone)
Initiative 4
Attacks 1
Luck 0
Willpower 4
Escape Pinning 4+
Gold 3715
Experience 2920
Deafult Weapon: Sword of Stone unless otherwise instructed. Parrying Blade?
Spells:
Lightning Bolt (4)
Heal Wounds (4)
Healing Hands (2)
Cure Small Wounds (1)
Rebound (4)
Consultation Benefits (only good for this adventure)
Giant Strength (2x) - + 1D6 strength for one turn
Dragon Toughness (1x) - +1D6 Toughness for one turn
Equipment:
Provisions (2x) restores 2 wounds to one warrior (4+ on an adjacent warrior with 0 wounds)
Bandages (2x) Heals 3 wounds to one warrior (4+ on an adjacent warrior with 0 wounds)
Weapons:
Sword (DD+Str)
Sword of Stone (treasure) 500g (+2T, DD+Str)
Goblin Bane Sword(treasure) (BDEW) (500G) The sword does 2 x normal damage against all goblins.
Shuriken(treasure) (BEW) (0g) Strength of 1; -1 to hit; One use only, then lost.
Parrying Blade(treasure) (BDEW) 400G Once per turn on 4+ (1D6), this sword will parry one incoming melee attack.
Sword of Resilience (treasure) 200 gold, +1 T while using this sword.
Short Bow (DD+1)
Arrows (1x) (used this adventure -- already deducted)
Surefire Bow +2 to hit, Strength 4
Treasures:
Squig Tooth Charm (1x) on 4+ gives 1 luck. Used already in Undead Gathering Adventure.
Energy Jewel (W) 200/0G, This jewel contains (1D6 rolled = 5) points of Power that the Wizard can use to augment his spellcasting ability. Once drained the jewel is useless and worthless.
Boots (BDEW) 10 gold
Armour of Fortune (BDE) 500/0G
This armour absorbs and stores damage. When your Warrior finds it, it is completely discharged, with no Wounds stored. Once he has put it on he cannot remove it for the rest of the adventure. It can absorb 30 Wounds, after which it explodes, taking the Warrior down to zero wounds (and out of the game if there is no potion or spell handy!).
Notes:
Drugged -- at -1 T for this adventure
Pet dog - A Cairn Terrier girl named Sally
Handy Game Links
Turn Text
Game Chat & Orders
Adventure and Combat Stats
Old Warrior Rules:
OW Gamer Reference (Access Restricted)
Email for dice rolls: [email protected]
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Last edited by OldWarrior, 27/Sep/2008, 12:45 am
--- Old Warrior
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18/Sep/2006, 6:35 pm
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