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spinningdice Profile
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Registered: 08-2006
Posts: 822
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New Tables


I've been in a tinkering mood recently and have been revising the Treasure Tome from this site.

In short I found it cumbersome for home games to roll so many d6s and add them together, so since I've all manner of dice at home I've altered and amended them to use other dice combinations.

Some use somewhat unofficial dice conventions (such as d30 - roll a d3 & d10, treating a 3 as 0, except for 30) but they should be easy enough to work out.

I've also amended some minor niggles (some incredible armor can be built without any magic whatsoever on the original Treasure Tome) and removed the option of getting nothing at all.

Is there any interest in seeing any of these tables, or am I violating somebodies rights by amending their tables and as such they shouldn't go near the interweb...?
2/May/2008, 9:28 am Link to this post Send Email to spinningdice   Send PM to spinningdice
 
OldWarrior Profile
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Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5729
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Re: New Tables


I think as long as you give some credit to the original creator of the Treasure Tomb and then note that you have revised/modified the table(s), there is no problem. The Treasure Tomb is completely unofficial and has no copyright (last I knew). This is sort of like open source free software and you are like a common "Joe" (like me) piddling with the program. lol

Yes, I would like to see what you do to this. I might even like it. emoticon

I have often thought that the Treasure Tomb grants very valuable common armour way too often. Therefore, for a party that has received two to three of such treasures, I often reroll the result if another valuable armour is rolled.

Last edited by OldWarrior, 2/May/2008, 6:53 pm


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2/May/2008, 6:42 pm Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
spinningdice Profile
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Registered: 08-2006
Posts: 822
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Re: New Tables


Yeah, in our home game we've been discovering that getting 8+ Toughness at BL2 is a bit excessive. Even if you do get -1Move.

I'm currently experimenting with doing something similar to the way magic weapons/armour work in that table, so a high result on the armour table may result in
Mastercraft Armour - reduce Move penalty by 1 or +1I if no move penalty.
Rather than have a lot of slightly varied versions of the same thing on the main table...
9/May/2008, 6:49 am Link to this post Send Email to spinningdice   Send PM to spinningdice
 


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