OldWarrior
Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
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Growl, Stone Troll (Ravage mk2)
Growl
Stone Troll
Played by Ravage mk2
Battle Level 1 (Upstart)
Growl takes up two squares on the game board. Here are the two images of him in Vertical and Horizontal positions. If he cannot end in two squares to accomodate his size then he cannot move to such a position. He can however pass through single squares and diagonally adjacent empty squares as long as he ends his movement in two empty adjacent squares (non-diagonal adjacency).
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Biography: (optional) Whether Growl obtained his name from the growling of it's stomach or from the growls it makes when speaking, not even Growl could answer that one. Assuming the troll ever understood the question.
Fortunately, one doesn't need to be too bright to hit stuff. Something Growl enjoys doing quite a bit.
NOTE:
Wounds 15
Movement 5
Weapon Skill 3
Ballistic Skill 6+ (5+ for Throwing Stones)
Strength 5
Toughness 4
Initative 1
Attacks 2
Damage Dice 2D6 (this means his normal damage at BL-1 = 2D6+5! With two attacks and death-blows, he will be a formidable opponent)
Pinning 6+ (but never pinned by anything smaller than he is except Aura of Slaanesh -- if even in the game -- and some other rare exceptions. If in doubt, roll a dice to decide which is the larger model.)
Gold 0
Experience 0
DEFAULT WEAPON: Huge Club
Special Rules
Fear 6 - all enemies must make a fear test before attacking the Stone Troll in melee combat. Roll 1D6 and add the opponent's Battle-Level or Dungeon-Level. If the total is 6+ then the enemy is not affected this combat by the Troll's fear. If the test is failed, the Troll's enemies are at -1 to hit him in melee combat.
Drain Magic 6+ - Each turn, during the Power Phase, roll 1D6. On 6+ the Stone Troll's presence drains all the current magical power from the area. In such a case, magic users (both friend and foe) gain NO Power from the current turn's Power Phase. Any monster type (or generic enemy) that casts spells based upon a chance table have their rolls reduced by -2 per D6 rolled. For instance, an orc shaman would still roll 2D6 but subtract -4 from the total. If any such result is a negative number, no spell is cast for that attempt.
Regenerate 1 - (I lessened this ability for BL-1 warrior) The Troll regenerates his wounds continually. At the very end of each turn, roll 1D6 and add this number of wounds to the Trolls current Wounds (up to his Starting Wounds maximum). At higher levels this ability will increase -- maybe something like Reg. 2 at BL-3, Reg. 3 at BL-6 and Reg. 4 at BL-9.
Throw Stones 4+ - If the Stone Troll pleases, he may choose to spend his attacks for the turn trying to find and throw stones at his enemies. For each attack roll 1D6, on 4+ he finds a stone to throw. Then he may choose a target and throw it (rolling to hit versus his Balistic Skill). Normally he is not very good at ballistic attacks, but he is a little better at throwing stones. He gains a +1 on his Ballistic to hit rolls whenever throwing stones. Each stone thrown causes normal damage (2D6+5 at BL-1). If the roll to find a stone fails, then the Troll has wasted his attack. Yes, the Stone Troll may try to pick up and throw stones in the same turn in which he has slain one or more adjacent foes, because he is fairly good at "random stone work". No, he may not attempt to throw stones while an enemy is adjacent to him. He may only do so after having slain any adjacent opponents.
Equipment:
Mordor Rations (4x) - These work much like provisions in the normal game except that there is a chance they have spoiled before being consumed. Roll 1D6 for each time a Mordor Ration is to be consumed. On 1 or 2, it is spoiled and does not good; on 3-4 it restores 1 Wound; and, on 5-6 it restores 2 Wounds. Because of this built-in spoilage factor, these rations may be carried until used.
Weapons
Huge Club Two-handed for most warriors, but the Troll can wield it with only one hand. Does normal Stone Troll damage (2D6+5 at BL-1).
Armour:
Treasures:
CANNOT USE:
Notes:
Two-handed Weapon Rule - The Stone Troll may wield any two-handed weapon as though it were one-handed. However, if the Stone Troll ever decides to use a weapon other than a two-handed weapon, he rolls one less damage dice.
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Handy Game Links
Turn Text
Game Chat & Orders
Adventure and Combat Stats
The One Ring
Map of Middle Earth (Complete pdf)
Simple Map of Middle Earth
The Story as it Unfolds (updated from time to time)
Old Warrior Rules:
OW Gamer Reference (Access Restricted)
Email for dice rolls: [email protected]
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Last edited by OldWarrior, 26/Jul/2008, 9:25 am
--- Old Warrior
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7/Apr/2008, 1:46 pm
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