Virtual WHQ Settlements? https://bwqwhqoldwarrior.runboard.com/t8708 Runboard| Virtual WHQ Settlements? en-us Thu, 28 Mar 2024 10:17:48 +0000 Thu, 28 Mar 2024 10:17:48 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: Virtual WHQ Settlements?https://bwqwhqoldwarrior.runboard.com/p172448,from=rss#post172448https://bwqwhqoldwarrior.runboard.com/p172448,from=rss#post172448Yes, something like D6+2 days (excluding training).. Most warriors tend to get everything done in two-three days, and spend the rest of the time just hanging around anyway - but when you need to achieve something... On second thoughts maybe not exclude training... but then I'm quite evil - and you'd probably have to think about re balancing those warriors that don't need to spend a week training as they may have an unfair advantage.nondisclosed_email@example.com (spinningdice)Fri, 02 May 2008 09:23:38 +0000 Re: Virtual WHQ Settlements?https://bwqwhqoldwarrior.runboard.com/p172195,from=rss#post172195https://bwqwhqoldwarrior.runboard.com/p172195,from=rss#post172195anyway to increment the catastrophic events after each establishment visited? and i would like an additional service like a flat fee guide or guard in town that will give you a chance to escape from those dillemas. but it'll cost! nondisclosed_email@example.com (shaggykorean)Wed, 09 Apr 2008 09:35:47 +0000 Re: Virtual WHQ Settlements?https://bwqwhqoldwarrior.runboard.com/p172080,from=rss#post172080https://bwqwhqoldwarrior.runboard.com/p172080,from=rss#post172080Now, you really have me thinking again. Such an idea, though helpful for a virtual environment, this might remove the possibility of a warrior wasting a day just looking for something. Of course, I could also modify the Catastrophic Events to make them happen on a random number of days (secret number known only by the GM, though still allowing plenty of time to train before one would be possiblt) so that no one really knows how long they have before being overtaken by one. I will try to give this more thought along the way... Thanks for the idea, SD.nondisclosed_email@example.com (OldWarrior)Thu, 27 Mar 2008 20:35:42 +0000 Re: Virtual WHQ Settlements?https://bwqwhqoldwarrior.runboard.com/p172078,from=rss#post172078https://bwqwhqoldwarrior.runboard.com/p172078,from=rss#post172078You could amend the way WHQ works a little and pre-roll to see if all the buildings are there or not, then turn them on or off depending. Essentially making the roll into an "is it there" roll rather than a "can you find it".nondisclosed_email@example.com (spinningdice)Thu, 27 Mar 2008 12:25:17 +0000 Virtual WHQ Settlements?https://bwqwhqoldwarrior.runboard.com/p171925,from=rss#post171925https://bwqwhqoldwarrior.runboard.com/p171925,from=rss#post171925Oh boy, I now have another idea. I am thinking of creating an html virtual settlement in which players can click on images for the various stores and Special Locations. The new page for each link would then show what is available at each location. Of course, there is a big flaw with such a virtual settlement: the image representing a Special Location would only be a mirage if it could not be found by any warriors that could normally visit that special location. lol Again, something like this would take a bit of time, but perhaps I can do it eventually. For now though, I think the priority should be to finish the bulk of my new mapping method's images (including the Monster Image Gallery, with tool-tips that actually work for everyone, hopefully). nondisclosed_email@example.com (OldWarrior)Sun, 16 Mar 2008 11:55:04 +0000