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Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
The One Ring and Its Affects Upon the Bearer (and/or Wearer)


quote:

One Ring to rule them all...

One Ring to find them and in the darkness bind them...



The One Ring will likely get into this story before too long as an actual quest item to be carried by one of the warriors.

Who will carry the Ring will be determined in a couple of ways. The first way is that if only one warrior wants to carry the Ring, then that warrior will be the one to get it. This method will supercede the second method.

The second method will be based upon chance (OW dice rolls).

Passing the Ring to another warrior -- If another warrior becomes willing to carry the Ring, and the Ring bearer is willing to let him, then the Ring bearer will need to make a WP test (at varying difficulty, depending upon where we are in the game) to force himself to hand the Ring over to the other warrior. This will not be allowed in just any turn, but will be triggered by certain turning points in the story. If the Ring bearer fails to pass the Ring on, then he will feel obligated to continue carrying the Ring for "a while longer"...

Another way to pass the Ring on is involuntarily, while the Ring bearer lies mortally wounded upon the ground -- or, obviously, if the Ring bearer is dead and the Ring is still somewhere on the corpse. In either case, the willing warrior (while standing adjacent to the Ring bearer's model, or corpse) may just pick up the Ring. If more than one warrior is willing (and close enough to move and make an action in the same turn), they may do an opposing WP test to see which of them prevails to carry the Ring. In some cases an NPC or even an enemy may join in the contest to take up the Ring. In some situations, the GM may have to establish certain rules for how this is resolved, because a physical and/or magical contest may enter the equation. Intiative tests may also be made to see who is the quickest to act.

Remember that you may role play to come up with your party's concensus of who should do what, but ultimately each individual (RP or not) will determine their own actions (giving orders, even secret ones if desired) to the GM.


POSITIVE EFFECTS of the ONE RING


This ring is very powerful in at least four ways.

1. INVISIBILITY -- When it is worn it makes the wearer invisible to all but a few enemies (such as Wraiths and Nazgul and, of course, Sauron himself -- probably certain daemonic creatures will also be able to see the wearer of the Ring). However, area effect damage (such as blunderbuss, firebombs, fireball spells and etc...) could still affect the wearer if he is in the area of effect.

2. MAGIC SOURCE -- If the Ring is ever worn by a spell caster, it will greatly increase his power for the length of time it is worn.

This will be treated as the Magic Source special rule of the Lord of Change but will only apply to the wearer of the Ring. Also, the power is tripled instead of doubled. So, whatever the dice roll result in the power phase will be multiplied by three before adding the spell caster's Battle Level. For the Dabbler, this would mean the 1D3 equivelant times three.

3. MAGIC RESISTANCE -- The One Ring will grant the wearer (must be worn) a separate Magic Resistance of 4+. If other items or abilities grant Magic Resistance, then the Ring will increase this by 2, meaning that Magic Resistance 6+ would become 4+ and so on. The Ring's Magic Resistance and the other source of Magic Resistance will be treated as separate instances (separate dice rolls for success).

4. MAGIC DISPEL (roll Dispel Magic before rolling Magic Resistance, because if Dispel Magic works then Magic Resistance will not be needed AND other targets will not be harmed as well) -- The One Ring will automatically attempt to dispel any harmful spell cast against the wearer (must be worn) at 4+ (once per incoming spell) regardless of whether the wearer is a spell caster or not. Additionally, any spell, item or ability that grants Magic Dispel will have its successfulness increased by 2, meaning that Magic Dispel of 4+ would be increase to 2+. The Dabbler's Dispel Magic of 5+ (if he has it with Intuitive Wards) would become 3+.

There may be other ways in which the One Ring will benefit the wearer -- yet to be decided by the GM.


NEGATIVE EFFECTS of the ONE RING


This ring is very dangerous in at least four ways.

1. ATTRACTS CERTAIN ENEMIES -- While carrying the One Ring (whether worn or not) certain types of enemies will be drawn toward the bearer of the ring (for instance: Wraith, Nazgul, Sauron himself -- if he happens to be near). It may cause a greater chance of Unexpected Events in certain darker places in Middle Earth.

2. STRONG URGE TO WEAR THE RING -- The bearer of the Ring will often be faced with the inexplicable urge to slip the Ring upon his finger. If the wearer fails a Willpower test (with varying degrees of difficulty -- depending upon the situation and the location but with varying positive modifiers as well). This means that if the bearer fails the WP test, he will be overcome by the Ring's influence and put it on -- even while in situations where it would seem the most dangerous thing to do. (More details to come, but Hobbits/Halflings will have a +2 to their WP tests in this regard)

Along with the urge to wear the Ring is the difficulty in removing it. A similar WP test will be required to willingly remove the Ring -- though it may of its own accord slip off at inopportune times (at times when some evil being nearby is seeking it out, the Ring may seem to seek the evil being as well).

3. TENDENCY TO FADE -- Whenever the Ring is actually worn, the wearer will become increasingly (over time) likely to fade and to become a Wraith. Though this is not likely to happen early on, the toll taken by the Ring's influence will become more and more apparent if the Ring is worn very much (or very often). (the details or mechanics of this in the game are yet to be worked out, but likely only the GM will know exactly how it will work. The mysterious aspect is very helpful for maintaining suspense...)

4. VULNERABILITY TO SAURON'S MOST POWERFUL AGENTS -- while wearing the One Ring, the wearer becomes very much easier to see and to hit by the highest and most powerful of Sauron's agents (Wraith, Nazgul, and Sauron himself for instance). All such enemies that can see the wearer gain a +2 to hit him with all types of attacks (magic, melee and ballistic).

There may be other negative affects, to be detailed later, but some might be hidden and some of the mechanics for how the negative things are determined will also be hidden. For instance, a certain enemy might be on the trail of the ring bearer, but only certain conditions would allow the GM to reveal something about the purserer(s).

(EDIT) Warning: if you ever run into Sauron AND wear the Ring at the same time, there is no telling how much the evil nature of the One Ring will affect the wearer as certain battle between the wearer of the Ring and the creator of it would be interesting to say the least. emoticon


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Last edited by OldWarrior, 14/Mar/2008, 9:29 am


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