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Registered: 04-2006
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posticon NEW WHQ GAME for people actually playing here


Since we seem to have lost Aecrylis (mostly), Auroya, Knaru, and Starfighter (mostly), I am making a new game and inviting Cutlass, PaulusWHQ, Ravage_mk2, SeanySeanyBean, SpinningDice, and Stubeard. I will be emailing you guys as well. Volunteers will be taken in the order in which they post here. But, please remember that you need to be fairly active to play.

If you are missing for a couple days here and there, that is not really a problem. Weekends off are also understandable. Missing for a week once in a while is also endurable (lol). But, if you might be missing more than that or gone for a whole month at a time, please do not volunteer for this game.

The game will be a random linked-adventures game. A party of four or five will be allowed. Also, please remember that you will want to have at least one warrior that can heal. So, you might want to discuss your possible warrior choices here. Remember that a Witch Hunter and a Witch would definitely NOT be in the same party.

Here are the two places to look for warriors I will allow in the game (all five RolePlay Book warriors are allowed too):

Custom Characters (in Old Warrior's Stronghold)

Official and Semi-official Warriors (OW Gamer's Reference)

Also, I would encourage you all to be on the lookout here for warriors up for adoption if you might be interested in adopting. (see topic: Warriors Up for Adoption) I am going to put Roland and Xavier up for adoption. I plan to adopt John Stewardson myself (at least temporarily -- hoping that Auroya will return soon).

I may have to put some current games on hold indefinitely (or even annihilate them), because I just cannot keep nudging most (or even all) of the warriors. It makes for too much solo play. emoticon

Last edited by OldWarrior, 2/Feb/2008, 9:48 pm


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Re: NEW WHQ GAME for people actually playing here


I'll bite here, Probably either a Sister of Sigmar or I'm tempted to go for the good old standard Dwarf.

See what other volunteers we get.
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Registered: 08-2007
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Re: NEW WHQ GAME for people actually playing here


If there is'nt enough people i'll join with an ogre Merc if you like, if you'd prefer to avoid the Ogre (scary!) then i'll come with a standard Barbarian.

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Possibly Two New Games... ?


If we end up with more than enough people, I may go with two new games instead of only one. This shouldn't be a problem, since I suspect that two or more of my other games will be moving very slowly if at all.

feno12, you are welcome to join with an Ogre Mercenary. I wish he had some skills to make him more interesting...

If you prefer, you could join with the Ogre you will find in the OW Gamer Reference forum instead. I have just given you access to that forum. Please let me know either way.

Official and Semi-official Warriors (OW Gamer's Reference)


Note: Of course, the semi-official Ogre causes more events to take place. If you want to see the way I handle this here, you can check it out in the Active Adventurers game -- specifically look under "NOTES" in SpinningDice's Thwack! (Ogre).

Also, this Ogre shares his gold. Depending on the party composition, with the Ogre Mercenary involved I might be following my normal "gold-sharing" rules for the whole party (evenly splitting all the monster kills between them); but, with the semi-official Ogre, I would definitely revert to the normal gold rules (each warrior gets his own kills, plus the Ogre shares about 50% of his with the others).

Last edited by OldWarrior, 2/Feb/2008, 11:54 pm


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Re: Possibly Two New Games... ?


found the ogre quite a fun creature to play in my other game cept it caused a corridor of doom - 3 corridors in and about 30 events found.

seems quite a large tradeoff though almost doubling events found so i'll be fair and choose the Pitfighter emoticon

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Re: NEW WHQ GAME for people actually playing here


Warriors so far:

Pit Fighter played by Feno12
Sister of Sigmar OR Dwarf played by SpinningDice

Oh, yeah, I forgot my method of "picking up to three". All volunteers may use that method if you like, which sometimes helps to get a more properly balanced party. emoticon

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Re: NEW WHQ GAME for people actually playing here


The Ogre (semi-official version) in mine & feno12's table game spelled death for the party (possibly along with relying on a BL2 elf ranger mage & a heal-itt potion for healing).
The entire dungeon we saw consisted of 3 corridors, and I think we managed to kill about 80 monsters in that short space before finally getting overcome (I think we were at the point where there was no physical space to put monsters on at several points in the game - 3 corridor sections full of monsters!)
This was using the d6 method, rather than the d8 method used in the game Thwack! is a part of, I can see why you changed the rule now!
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Registered: 12-2005
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Re: NEW WHQ GAME for people actually playing here


Right, I'm your man!
I'll join with a witchhunter! No really, I won't play another witchhunter ever emoticon

I'd love to play a Pirate, a Warrior (preferably dwarf) or - when no one else is playing a wizard, a The Elf High Mage.

Let me know wha you guys think...
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Re: NEW WHQ GAME for people actually playing here


Some comments on two of Cutlass' choices -- just observations to consider:

I see there is no Battle-Level Table given in the Priate's documentation. I can certainly develop one using the Elf's BL Table for a basis and beefing it up a little bit to show that the Pirate is just a little bit tougher than the Elf.

The Elf High Mage looks to be quite proficient in magic -- better than a normal human Wizard, but he is very weak physically (4D6+5 wounds at the highest level, which is 2D6 less than the human Wizard) and needs even more protection than the Wizard.

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Re: NEW WHQ GAME for people actually playing here


Well, my preference goes out to the Pirate, If you can develop his tables I'd be gratefull. When no one else plays a wizard I'll go for the elf, I believe his extra abillities will counter his other shortcomings (hopefully).
4/Feb/2008, 8:23 am Link to this post Send Email to Cutlass   Send PM to Cutlass
 
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The Pirate's Battle-Level Table


Click on the image to see the html (easier to read).

Image


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4/Feb/2008, 9:19 am Link to this post Send Email to OldWarrior   Send PM to OldWarrior Blog
 
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Re: NEW WHQ GAME for people actually playing here


Great! Thanks Ow, now all we need is a 4th player...
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Re: NEW WHQ GAME for people actually playing here


Troll Slayer or else a Changeling.

I'm assuming we'd be starting as usual at Battle Level 1?
Just asking to make sure.
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The Warrior Party Composition -- Discussion Anyone?


Correct, Ravage_mk2, we will be beginning at BL 1 as usual. I just took care of the BL table for the Pirate, because every warrior needs a BL table. emoticon

Now, here is the situation so far:

Feno12 will play a Pit Fighter.

Ravage_mk2 will play either a Trollslayer or a Changeling* (please let me know which you prefer).

Cutlass will play either a Pirate (his preference) or an Elf High Mage (good at healing, should be well-protected by the other warriors...).

SpinningDice will play either a Sister of Sigmar (I assume she will choose the path of a Healer, but let me know -- if she doesn't, the party will definitely need the Elf High Mage, even if she does they still may need the mage for healing.**) OR a standard Dwarf.

* The Changeling has great potential to become a strong fighter depending upon which monster encounters he survives (from which he learns new monster forms), but he is rather weak in his normal form, and is especially vulnerable during the first few combats of his career.

** The Sister of Sigmar (the Healer path), can use her Hand of Healing at the end of each turn -- only if there are no monsters on the board section. The Hand of Healing can only heal one warrior, either herself or an adjacent warrior.

She also has a potion of Rejuvenation that works much like the Pit Fighter's Heal-Itt potion, but it only runs out on a 1 when another warrior drinks of from it. Remember that only one warrior may drink from this potion per turn.

Everyone please check in here to discuss the formation of this party. emoticon

Last edited by OldWarrior, 4/Feb/2008, 10:33 pm


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Re: The Warrior Party Composition -- Discussion Anyone?


is my Heal Itt potion one use a turn out of curiosity? me and Spinning dice usually let it be used as much as liked until it runs dry, just wondering thanks emoticon

also the changling sounds tons of fun, looking forward to playing with one in party.

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Re: NEW WHQ GAME for people actually playing here


I also play that the Heal-Itt may be used as often and as many times during a turn as desired. This makes it very useful at times, but also tends to make it run out more quickly.

According to my rules any healing potion (Heal-Itt included) can be used "across the table" -- meaning any warrior on the board may drink it even when on ZERO Wounds at the end of the turn. This improves the potential life-saving ability of the Heal-Itt. One might want to consider saving it for the most needful times instead of drinking it every time a few wounds are suffered. Several Heal-Itt potions could come in handy during battles against monsters with Weeping Blades and in preparation for Fatal Damage (such as a Mummy's Tomb Rot).

However, I really think that the Heal-Itt should cost more than 50 gold each. We will deal with that at the time that the PF makes it to a settlement; but, I am thinking at least 150 gold each and possibly limiting the Heal-Itt to being automatically in-stock but that only 1D3 are available at each settlement/Fighting School. Otherwise, I think a Pit Fighter could become way too good at healing. emoticon

Last edited by OldWarrior, 5/Feb/2008, 5:40 pm


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Re: NEW WHQ GAME for people actually playing here


quote:

OldWarrior wrote:
Otherwise, I think a Pit Fighter could become way too good at healing. emoticon



But that could be just what we need when no one plays a healer emoticon

I'm eager to start...
6/Feb/2008, 9:09 am Link to this post Send Email to Cutlass   Send PM to Cutlass
 
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Suggested Party Composition


Since there hasn't been much discussion yet, I will make a suggestion and see what everyone thinks.

How about this party composition: Pit Fighter, Changeling, Sister of Sigmar (healer path), & a Pirate?

This would present a rather interesting combination I think. The PF would - as usual - present a very strong warrior. The Pirate should be a decent warrior as well with his Stunning Blow (additional attack part of the time). The Changeling could become quite useful... The Sister and the PF could provide Healing Potion type healing, while the Sister could heal one warrior per turn with her Hand of Healing.

Just remember that everyone will likely need to stay close (adjacent to the Sister) much of the time in order to be able to be healed as needed.

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Re: Suggested Party Composition


Sounds good to me.
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Re: NEW WHQ GAME for people actually playing here


Ravage_mk2, I might need to be reminded on occasion to update the Changeling's catalogue of learned monster forms. He must endure to the end of a combat in which a monster first appears before he is able to attempt changing into the new monster form.

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Party Order Suggestion


Here is what I have come up with for the order fo the party -- assuming everyone agrees to my suggestion for the composition:

Pirate (leader, has the highest Initiative = 4)
Changeling (In. = 3)
Sister of Sigmar (In. = 3)
Pit Fighter (In. = 3)

This would put the two most vulnerable warriors in the middle of the party, the sister being in the position of a normal Wizard (3rd spot). The Pit Fighter makes an excellent clean-up warrior with his special "step-in-and-fight-some-more" Fist Spike usage. Also, I think it is good to let the others have a chance at killing a few monsters once in a while. emoticon

This Party order is a suggestion. If the players disagree, I am glad to rearrange things.

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Warrior Creation


Each player is welcome to begin warrior creation. You can post all your warrior info under this new game topic for now.

Here is a list of what I need for each warrior:

Each warrior may re-roll a result of 1 one time, when rolling for Wounds.

Pirate (Cutlass)

Name
Avatar
Biography (optional)
Wounds = 1D6 + 7
Skull Pendant = 1D6 (for what type of monster's skull)


Changeling (Ravage_mk2)

Name
Avatar
Biography (optional)
Wounds = 1D6 + 7


Sister of Sigmar (Healer Path) (SpinningDice)

Name
Avatar
Biography (optional)
Wounds = 1D6 + 5


Pit Fighter (Feno12)

Name
Avatar
Biography (optional) (for the PF this could include a custom reason for leaving the fighting pits)
Reason for Leaving (optional) (roll 1D6 or choose one from the table in the PF's Rules)
Debt (roll 1D6 and refer to the table in PF rules)
Wounds = 1D6 + 8

Last edited by OldWarrior, 7/Feb/2008, 1:10 am


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Sister of Sigmar


I am afraid that I might need to adjust her rules -- for this game anyway -- to allow her to use her Hands of Healing skill even while monsters are on the board.

What do you guys think?

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Sister of Sigmar


I am afraid that I might need to adjust her rules -- for this game anyway -- to allow her to use her Hands of Healing skill even while monsters are on the board.

What do you guys think?

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Re: Sister of Sigmar


quite possibly, though it could add an extra challenge emoticon

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7/Feb/2008, 11:05 am Link to this post Send Email to feno12   Send PM to feno12
 
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Registered: 04-2006
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Warrior Creation


Each player is welcome to begin warrior creation. You can post all your warrior info under this new game topic for now.

Here is a list of what I need for each warrior:

Each warrior may re-roll a result of 1 one time, when rolling for Wounds.

Pirate (Cutlass)

Name
Avatar
Biography (optional)
Wounds = 1D6 + 7
Skull Pendant = 1D6 (for what type of monster's skull)


Changeling (Ravage_mk2)

Name
Avatar
Biography (optional)
Wounds = 1D6 + 7


Sister of Sigmar (Healer Path) (SpinningDice)

Name
Avatar
Biography (optional)
Wounds = 1D6 + 5


Pit Fighter (Feno12)

Name
Avatar
Biography (optional) (for the PF this could include a custom reason for leaving the fighting pits)
Reason for Leaving (optional) (roll 1D6 or choose one from the table in the PF's Rules)
Debt (roll 1D6 and refer to the table in PF rules)
Wounds = 1D6 + 8

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Re: Warrior Creation


Darius "Iron jaw"
Hp - 9 without reroll. and 10 with reroll =/
Bio - Having been raised cleaning the pits till the age he could compete Darius was a pure bred fighter, his skill at raw strength fighting earned him the nick name "Iron Jaw" representing all the head injuries he had taken over the course of his career reducing him to little smarter than an ogre, though he more than makes up for this in his raw strength.
In the end his master kept him in a poorly maintained cell and failed to notice Darius's attempts at prying one of the cells bars off, from there he grabbed a handfull of weapons and ran... the hunt continues.

Debt: http://invisiblecastle.com/roller/view/1484523/ 6 so only 4000 gold owed.

Avatar:
Image

thinks thats all emoticon

OW EDIT: just added the image tags so everyone could see Iron Jaws' face. Then added Warrior Creation in the subject. Woohoo! I am the God of Machinations!

Last edited by OldWarrior, 7/Feb/2008, 11:21 am


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Re: Sister of Sigmar


Yeah, I am hesitant to change her rules, especially since The Custodian was the one who wrote them. He tends to be more conservative than I on properly balancing the warriors. emoticon

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Re: Sister of Sigmar


Warhammer Quest can tend to be quite deadly (actually it tends to seem really easy for a while then you get an encounter that wipes everyone out) so more healing may be good & the Warrior Type does seem quite weak to me.

I don't think it would affect much to allow it during combat in a similar way to a spell, but if you're reluctant to do this, perhaps allow it to be done instead of attacking? But I'm easy however you want to handle it.

Avatar:
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Wounds = 10 (initially 6, before re-roll)
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Re: NEW WHQ GAME for people actually playing here


lol

Actually, now that I think of it, most of the Custodian's healing type of warriors have certain limitations (at least at BL 1) which make combat situations difficult for actually getting the most out of their healing abilities.

This same thing applies to my Christian Missionary (initial healing prayer is only for the same board section -- like the Priestess of Shllaya's healing prayer as well) and the Martial Artist (especially him, since he cannot meditate if he attacks or is attacked during the turn).

I will give this some more thought. Most of these custom warriors haven't been fully tested.

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