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Registered: 04-2006
Location: USA, Western hemisphere, earth
Posts: 5730
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posticon Death-blow Defined for all my Games


I have thought long and hard as to how the death-blow should be allowed in my games. My final ruling is given here. I welcome any replies to this issue here, but, for more general discussion on this issue, please see the WHQ Forum topic link given here:

http://www.runboard.com/bwarhammerquest.f1.t89868

As for me, here is the wording of my final (hopefully so) death-blow rule for all my games (quoted from my latest Old Warrior Rules revision):

quote:

Any attack with a melee weapon that kills a monster may result in a death-blow on the next monster adjacent to the warrior. If that monster is also killed, then the attack may proceed to the next available monster (adjacent to warrior), and so on, until it is stopped by running out of monsters, by failing to hit a monster, by another warrior, or by a solid object (such as a wall).

Two points of clarification:

1. Monsters diagonally adjacent to the attacking warrior may be hit by a death-blow. Empty spaces do NOT prevent a death-blow.

2. ANY melee weapon may be used to death-blow, unless the weapon's description or the warrior's rules state otherwise. I allow a death-blow with "fight in ranks" weapons. For instance, a spear may kill a monster adjacent to the warrior AND proceed to the monster directly behind it. I will make a judgment on other such weapons during gameplay.



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Last edited by OldWarrior, 25/Apr/2008, 11:36 am


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